ParkHowell.com

Archive for June, 2011

Safeway trying to put “fun” into its prostate cancer fundraiser – But is it more trying than fun?

The frozen food aisle felt great yesterday, offering a delicious reprieve to a 113 degree Arizona Saturday afternoon. Then I heard the announcement over the PA system:

“We just got another $5 donation for prostate cancer.”

“Oh no,” I thought. I’m going to be guilted into giving to another cause as I check out with my Lloyd’s barbeque ribs, Kraft mac-and-glue, and Coors Light.

“Just got a $5 contribution for prostate care,” another checker chimed in for the entire store to hear. All told, while I shopped for about 15 minutes, Safeway raised around $60 in shopper donations. My initial annoyance of the pending “Ask” began to thaw into more of a sense of community. As I heard the one, three and five dollar amounts shouted out, I felt the growing need to participate.

Socialization is one of the primary drivers in game theory

Safeway’s donation drive was nothing more than a game it was playing with its shoppers, while doing something great for the community. But could it have been more effective?

I just finished the book, “Game-based Marketing: Inspire customer loyalty through rewards, challenges, and contests” by Gabe Zichermann and Joseline Linder. Having attended Gabe’s gamification workshop at the recent Sustainable Brands Conference, in Monterey, CA, I’ve been fascinated by game dynamics in creating real and lasting behavior change.

As the book reveals, we are constantly playing games. Sometimes we even participate without knowing (See the “Naive Player” description in the book), with everything from frequent flyer miles, to currying favor with a Starbucks barista, to customer loyalty programs like Safeway’s Club Card.

Safeway deployed a small set of social game dynamics in its prostate fundraiser, but I think they could’ve created an immensely more compelling game with a few added twists.

First, Safeway’s primary strategy focused on the “Socializers,” one of the four primary archetypes of gamers, which comprises approximately 80% of all game players, according to Zichermann. People play to be social, and winning is secondary. In the case of the prostate drive, the sense of winning comes in making a donation that is cajoled out of you by announcing the donations being made real time by your fellow shoppers (The social side of their game).

Five ways they could’ve made the game more fun

However, it seems they could’ve amplified their success by also using the four primary motivational constructs of gaming: leaderboards, points, badges and challenges.

  1. Leaderboards: Since I’m a Club Card member, why didn’t they ask for permission to announce not just my contribution but my name to the store? Sure, some folks will want to give anonymously. But if game theory tells us anything, it’s that people crave recognition for their achievements and good deeds. Plus, it would personalize the exchange and make the overall “Ask” even stronger to the next shopper.
  2. An electronic leaderboard promoting the names of the contributors could have also been positioned at the exits to acknowledge their gifts and alert sweaty incoming shoppers that they are entering an important game currently in play.
  3. Points: Safeway built three levels into this particular game – $1, $3 and $5 contributions. So the shopper personally levels up depending on which contribution they choose to make, and presumably gets an increasing level of self gratification depending on which denomination they choose. I felt better about my $5 contribution than if had I given less. Safeway missed a great opportunity to give coupons of varying degrees, depending on the level, to thank the shopper for playing.
  4. Badges: Along with the coupon, Safeway could have also attached a brightly colored yellow, green or blue thank you sticker to the shopper’s bag signifying which level you belong to. It’s an atta-boy-or-girl that provides a demonstrable thank you and ignites the curiosity of the shopper behind you leading to the conversation about their contribution.
  5. Challenges: Finally, I’m wondering if Safeway could’ve added an internal challenge by marking random products with the prostate game sticker and providing a $10 contribution in the name of the shoppers that happen to have it in their basket at checkout. This is the kind of designed serendipity that adds an element of surprise and reward to make the game more intriguing. As shoppers look for the stickers, they are culling through other merchandise that will illicit the spontaneous purchase they might not otherwise had considered.

    The game inside the game seemed to be blowing up

    In addition to the shoppers, it appeared that the checkers were competing with each other for the amount of contributions they secured from shoppers. But it was awkward. The poor guy that rang up my groceries was being badgered by what appeared to be an assistant manager, another checker and a bag boy, to make sure he was playing their internal game. They kept asking him in front of me and those in our line about how many donations he had tallied, and how was his dollar amount? You could tell he was NOT into the game, and I felt badly for him.

    I’m curious how management structured this secondary game of checker competition, because it clearly wasn’t resonating with this player. It underscored another important element in Zichermann’s book about how critical is competition compared to other social dynamics? It turns out, competition is NOT the most important motivator in creating a compelling game.

    I do believe that gamification is gaining a growing influence on marketing and behavior change, and that we’re entering a whole new realm of ways to reach and engage customers. So pay attention to the games that you’re participating in over the next few days. I bet you’ll find that you’re a pawn in a game or two that you didn’t even realize is underway.

    Let me know how you fare.

    Nike says teens skeptical about “Sustainability.” They want a “Better World.”

    When you’re sharing your story of sustainability, how do you frame it? If you’re talking to 17-year-olds, you might muscle past the philosophical “green” parts and get right to the tangibles of how you and your product are making their world better.

    They get that!

    This was the finding revealed last week by Dave Cobban, Consumer Mobilization Director for Nike, during the Sustainable Brands Conference in Monterey, Ca. Nike is trying to outdistance the favored sustainable terminology of other green competitors by reframing the green movement as a “Better World” for its youthful customer.

    Three of my favorite sentiments from Dave’s presentation are:

    1. A survey respondent noted, “We’ve been in Code Orange since I was nine. I’m not worrying anymore.”
    2. Somehow Americans have fooled themselves into believing that to luxuriate means to be inactive.
    3. Sport can actually solve tremendous cultural ills, like calling time out during a war. On their new Nike Better World site, they point to a civil war in Ivory Coast that came to a cease-fire during the 2006 Football World Championship when the national soccer team progressed to the finals.

    What I especially like about Nike’s approach is that they still focus supremely on the performance of their product, and sustainability becomes a powerful, actionable theme that backs up their product promise through the “Better World” campaign. It is an elegant and relevant evolution of “Just Do It.”

    It proves that smart organizations, especially the “Andre the Giant’s” of the world like Nike, champion themselves and the communities they impact when they listen intently to what make their customers tick, and then they respond accordingly.

    This two-minute “Better World” movie, made completely of recycled Nike commercials, pretty much sums it up.

    “Speed Camera Lottery” reflects the spirit of fun at Sustainable Brands 2011 conference

    Last week was an eyeopener for me. I attended the Sustainable Brands 2011 Conference in Monterey, CA, and like I tweeted from the event: It is the TED of sustainability.

    Many of the top brands and ad agencies in sustainability and green marketing presented alongside individual innovators and disruptive thinkers. Each was available for one-on-one discussions following plenaries and workshops, and each gladly shared their story about transformative innovation, especially as it relates to cause and green marketing.

    Kevin Richardson had a particularly intriguing story, and one that for me reflected the spirit of SB11. Kevin won VW’s Fun Theory competition with an ingenious game that rewards drivers for obeying the speed limit. He calls it, “Speed Camera Lottery.”

    Kevin used the same approach to storytelling he relies on as a senior producer for MTV’s Nickelodeon Kids & Family Games to create “Speed Camera Lottery.”

    “Each of us is the protagonist in our own life. So I wanted to put the single person at the center of this experience. But instead of descending upon them with all of the typical negative reinforcements of cops, tickets and traffic courts, I decided to give this story a twist and positively reinforce them with cash for doing the right thing.”

    It’s a real-time game that captures snapshots of all passing license plates and drivers. Those who are obeying the speed limit are entered into a lottery to win cash generated from the ticketed speeders.

    A fun way to change behavior

    Original sketch from Kevin Richardson's Fun Theory entry. "Everything is fiction until you actually build it."

    During the promotion, the average speed was reduced by 22 percent.

    Here’s how he structured the “Speed Camera Lottery” story to appeal to the driving hero in us all.

    • Consumer, player, audience, target = Protagonist
    • Story Problem (is it one I/we care about?)
    • Backstory (what happened before these ideas showed up?)
    • Main Character Concern (winning, broadly defined)
    • Antagonist (opponent or big brother, “life”)
    • Obstacle/Inhibitor Character Concern (status quo, inferior solutions, etc.)
    • Story Limit (time or an event)
    • Story Outcome (What happens if we do nothing?)
    • Ironic Story Premise (get paid for driving the speed limit…)

    Kevin told me that one thing is held sacred in making all great stories work, especially if you’re trying to change behavior:

    “Whether its a game, fictional entertainment, or real life, you have to care about the outcome to remain engaged.”

    Stay tuned, as I have more to share with you from my experience at Sustainable Brands 2011.

    How an inner city school re-engaged our son creating a vastly more productive student

    Would you move your underperforming student to what most parents consider an underperforming inner city high school to help him improve his grades?

    That’s what Michele and I found ourselves doing right after the Holidays this year. And it has been an education for us ALL.

    Not only did our son, Caed, earn a 3.0 grade average in the second semester of his junior year (I especially commend him for his guts in changing schools halfway through his high school career), but Michele and I learned what a difference a truly engaged, inventive and industrious principal can make on students that typically get the short end of the stick in our public educational system.

    Dr. Chad Gestson, Principal, Camelback High School, Phoenix, AZ

    In fact, Arizona State University just recognized Dr. Chad Gestson, a brilliant man whose wisdom is well beyond his 33 years on this planet, and Camelback High School with its award for student achievement. That’s rather miraculous considering the school was pegged one of the worst performing high schools in the Phoenix Union School District just two years ago.

    Dr Gestson’s approach, although you are to call him “Chad,” is quite simple:

    “Focus on what interests the individual student, and the grades will take care of themselves.”

    Most local parents are just learning about the incredible educational renovation going on at CBHS. I can picture a national story about Chad’s proven philosophy and methods, which he has used to turn around two other poorly performing schools before CBHS.

    The kind of educator America needs to learn about.

    Now you might be wondering how Michele and I found the nerve to move our son to Camelback from his high performing Scottsdale high school; the alma mater of our two other kids who have since graduated from San Diego State University and Chapman University. We had an inside look at CBHS first through our work with the local nonprofit, Social Venture Partners Arizona.

    SVPAZ is a group of successful professionals who invest their time, expertise and resources to help the local nonprofit community. It’s all about applying business skills to charitable concerns in order to make them more socially productive and financially independent.

    In 2010, the SVPAZ partnership began focusing their investments to help support the educational renoovation Chad had already started at CBHS. With that first school year now behind them, they needed an annual report that celebrated the progress made, the lessons learned and the devoted volunteers who helped raise the bar for an urban high school on the rise.

    Click on the image to explore the interactive online annual report

    Our agency was able to create SVPAZ’s latest annual report, which focused on the work at SVPAZ, from the unusual position of our volunteerism with the group, as well as our journey as parents actually benefiting from SVPAZ’s involvement in our son’s new school.

    Park Howell, '79 Bothell High School, Bothell, Wa

    When we sat down to brainstorm, we began to reflect on our own high school days. And as we looked back, a natural artistic direction began to emerge. Old report cards, yearbooks and ASB cards were soon recruited to create a scholastic theme throughout the piece.

    Actual high school photos of SVP partners (Yep, that’s me to the right) were included to add a personal touch of nostalgia, and the partners themselves wrote short articles detailing their involvement with Camelback students, faculty and facilities. These stories reveal how the experience of going back to high school was an extremely rewarding education for everyone.

    The resulting piece is entitled Voices, a nod to the old-school yearbooks it draws from and the variety of perspectives it brings to the work of improving education. And yes, it still has the requisite financials and figures called for in every annual report. But what an inspiring story it surrounds them with.

    Side note: Michele and I also had the honor to chaperone 50 CBHS students on a marketing field trip to Manhattan over Spring Break. It was one of the greatest extracurricular volunteer experiences we have ever had. You can read about it here.