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Archive for the ‘Consuming Green Stuff’ Category

Safeway trying to put “fun” into its prostate cancer fundraiser – But is it more trying than fun?

The frozen food aisle felt great yesterday, offering a delicious reprieve to a 113 degree Arizona Saturday afternoon. Then I heard the announcement over the PA system:

“We just got another $5 donation for prostate cancer.”

“Oh no,” I thought. I’m going to be guilted into giving to another cause as I check out with my Lloyd’s barbeque ribs, Kraft mac-and-glue, and Coors Light.

“Just got a $5 contribution for prostate care,” another checker chimed in for the entire store to hear. All told, while I shopped for about 15 minutes, Safeway raised around $60 in shopper donations. My initial annoyance of the pending “Ask” began to thaw into more of a sense of community. As I heard the one, three and five dollar amounts shouted out, I felt the growing need to participate.

Socialization is one of the primary drivers in game theory

Safeway’s donation drive was nothing more than a game it was playing with its shoppers, while doing something great for the community. But could it have been more effective?

I just finished the book, “Game-based Marketing: Inspire customer loyalty through rewards, challenges, and contests” by Gabe Zichermann and Joseline Linder. Having attended Gabe’s gamification workshop at the recent Sustainable Brands Conference, in Monterey, CA, I’ve been fascinated by game dynamics in creating real and lasting behavior change.

As the book reveals, we are constantly playing games. Sometimes we even participate without knowing (See the “Naive Player” description in the book), with everything from frequent flyer miles, to currying favor with a Starbucks barista, to customer loyalty programs like Safeway’s Club Card.

Safeway deployed a small set of social game dynamics in its prostate fundraiser, but I think they could’ve created an immensely more compelling game with a few added twists.

First, Safeway’s primary strategy focused on the “Socializers,” one of the four primary archetypes of gamers, which comprises approximately 80% of all game players, according to Zichermann. People play to be social, and winning is secondary. In the case of the prostate drive, the sense of winning comes in making a donation that is cajoled out of you by announcing the donations being made real time by your fellow shoppers (The social side of their game).

Five ways they could’ve made the game more fun

However, it seems they could’ve amplified their success by also using the four primary motivational constructs of gaming: leaderboards, points, badges and challenges.

  1. Leaderboards: Since I’m a Club Card member, why didn’t they ask for permission to announce not just my contribution but my name to the store? Sure, some folks will want to give anonymously. But if game theory tells us anything, it’s that people crave recognition for their achievements and good deeds. Plus, it would personalize the exchange and make the overall “Ask” even stronger to the next shopper.
  2. An electronic leaderboard promoting the names of the contributors could have also been positioned at the exits to acknowledge their gifts and alert sweaty incoming shoppers that they are entering an important game currently in play.
  3. Points: Safeway built three levels into this particular game – $1, $3 and $5 contributions. So the shopper personally levels up depending on which contribution they choose to make, and presumably gets an increasing level of self gratification depending on which denomination they choose. I felt better about my $5 contribution than if had I given less. Safeway missed a great opportunity to give coupons of varying degrees, depending on the level, to thank the shopper for playing.
  4. Badges: Along with the coupon, Safeway could have also attached a brightly colored yellow, green or blue thank you sticker to the shopper’s bag signifying which level you belong to. It’s an atta-boy-or-girl that provides a demonstrable thank you and ignites the curiosity of the shopper behind you leading to the conversation about their contribution.
  5. Challenges: Finally, I’m wondering if Safeway could’ve added an internal challenge by marking random products with the prostate game sticker and providing a $10 contribution in the name of the shoppers that happen to have it in their basket at checkout. This is the kind of designed serendipity that adds an element of surprise and reward to make the game more intriguing. As shoppers look for the stickers, they are culling through other merchandise that will illicit the spontaneous purchase they might not otherwise had considered.

    The game inside the game seemed to be blowing up

    In addition to the shoppers, it appeared that the checkers were competing with each other for the amount of contributions they secured from shoppers. But it was awkward. The poor guy that rang up my groceries was being badgered by what appeared to be an assistant manager, another checker and a bag boy, to make sure he was playing their internal game. They kept asking him in front of me and those in our line about how many donations he had tallied, and how was his dollar amount? You could tell he was NOT into the game, and I felt badly for him.

    I’m curious how management structured this secondary game of checker competition, because it clearly wasn’t resonating with this player. It underscored another important element in Zichermann’s book about how critical is competition compared to other social dynamics? It turns out, competition is NOT the most important motivator in creating a compelling game.

    I do believe that gamification is gaining a growing influence on marketing and behavior change, and that we’re entering a whole new realm of ways to reach and engage customers. So pay attention to the games that you’re participating in over the next few days. I bet you’ll find that you’re a pawn in a game or two that you didn’t even realize is underway.

    Let me know how you fare.

    Nike says teens skeptical about “Sustainability.” They want a “Better World.”

    When you’re sharing your story of sustainability, how do you frame it? If you’re talking to 17-year-olds, you might muscle past the philosophical “green” parts and get right to the tangibles of how you and your product are making their world better.

    They get that!

    This was the finding revealed last week by Dave Cobban, Consumer Mobilization Director for Nike, during the Sustainable Brands Conference in Monterey, Ca. Nike is trying to outdistance the favored sustainable terminology of other green competitors by reframing the green movement as a “Better World” for its youthful customer.

    Three of my favorite sentiments from Dave’s presentation are:

    1. A survey respondent noted, “We’ve been in Code Orange since I was nine. I’m not worrying anymore.”
    2. Somehow Americans have fooled themselves into believing that to luxuriate means to be inactive.
    3. Sport can actually solve tremendous cultural ills, like calling time out during a war. On their new Nike Better World site, they point to a civil war in Ivory Coast that came to a cease-fire during the 2006 Football World Championship when the national soccer team progressed to the finals.

    What I especially like about Nike’s approach is that they still focus supremely on the performance of their product, and sustainability becomes a powerful, actionable theme that backs up their product promise through the “Better World” campaign. It is an elegant and relevant evolution of “Just Do It.”

    It proves that smart organizations, especially the “Andre the Giant’s” of the world like Nike, champion themselves and the communities they impact when they listen intently to what make their customers tick, and then they respond accordingly.

    This two-minute “Better World” movie, made completely of recycled Nike commercials, pretty much sums it up.

    A unique sustainability report surfaces for Arizona copper mine

    Each year, Resolution Copper Mining (RCM) publishes a Sustainable Development Report to update the world on what they’ve done over the previous year. The report informs neighbors, stakeholders, media, industry and the legislature on how RCM is doing in meeting its responsibilities to the community, the economy and the environment.

    What a copper mine is doing for water reclamation in the desert from ParkHowell.com on Vimeo.

    While the report is loaded with pertinent information, its organization and presentation can be challenging to read, navigate and appreciate. So this year, we made this compulsory publication a celebration of RCM’s sustainability practices.

    Here’s how our web designer, Joe di Stefano, described the creative approach:

    “Environmental sustainability is just one facet of Resolution Copper’s sustainable approach. They focus on five main aspects of sustainability: environment, community, safety, workforce, and socio-economic. The look and feel of the entire site all grew out of the design of the “sustainability wheel,” a visual device we used on the homepage to illustrate RCM’s holistic approach to sustainability.

    To enhance the report and create a more engaging experience, we incorporated a wide variety of media. Throughout the site, you’ll find photos, maps, animated graphics, slideshows and video. The videos in particular show how sustainability at RCM is about more than adhering to standards or the ever-changing rubric of ‘being green,’ it’s about bettering people’s lives and contributing to the community you belong to.”

    Tactically, RCM was looking to:

    1. Enhance the overall look of the report online. Within the resolutioncopper.com website, the real estate available for a unique page design, content and graphics was very restrictive. We lobbied to have the entire 2010 Sustainable Development (SD) Report reside on a separate site, allowing for a wider range of color and content options.
    2. Tell their sustainable stories in a more engaging way. Many of RCM’s accomplishments over the year directly impacted the environment and area residents. Words on a webpage didn’t do these stories justice, so we crafted videos, slide shows and animated charts to bring them to life.
    3. Make it easy for viewers to find information. Previous SD Reports on resolutioncopper.com had countless layers with multiple portals to access similar information. Navigating the site or simply locating a specific topic of interest was challenging. By utilizing a separate site for the 2010 SD Report, we were able to build a design that provided easier navigation, faster information gathering and on-page prompts for activating videos and slideshows.

    Explore RCM’s 2010 Sustainable Development Report, and see if it doesn’t do as much for your interest level as it does for the community, the economy and the environment.

    This article was featured in our recent Flashpoint agency newsletter. Read more about our recent work, including the launch of Ecodriving Solutions, as well as the homework assignment we took on for Social Venture Partners Arizona’s annual report, click here.

    10 Tips for making your green marketing relevant

    For those of you that missed the Phoenix Green Chamber of Commerce’s webinar, “Is green marking dying of irrelevance?” here it is. Myself, and creative director Marc Stoiber, from Vancouver, Canada, were guests on the chambers first in a series of green webinars.

    So listen in and see if your green brand suffers from the 10 brand-curdling clichés of green marketing. If it does, I’m afraid it won’t be too sustainable and I know how you can make it better.

    “Got Green? and 10 Other Brand-Curdling Clichés of Green Marketing” Webinar from ParkHowell.com on Vimeo.

    You can also download the powerpoint or take the “Gang Green” test with this PDF: got gang green?

    Success at being “green” starts with consumer convenience

    Why do you think people donate their stuff to Goodwill, the ultimate green recycling operation?

    Is it because Goodwill’s workforce development programs are a great cause, and they know that the sale of their used items will help put people back to work? Or perhaps it’s because they know their used clothing and household items will help families that are less fortunate, especially in this rough economy? Or by donating to Goodwill do they feel they are doing their part to keep their items out of landfills?

    Although altruism is an important motivator, the proximity of stores and ease of dropping off donations drop are the top reasons people donate. In short, it’s all about convenience.

    Click to hear the bag.

    Click on the image to hear the bag.

    Another great example is Frito-Lay. They created a marvel, one of the first compostable consumer packaged goods bags for their Sun Chips. Did consumers embrace this remarkable innovation? No, they repelled from the noise it made. Forget what it does for the planet. The loud rustling of the bag, the first brand touch point for consumers, was just too obnoxious for most Sun Chips fans.

    This unexpected sensory experience was, in its own way, too inconvenient for consumers and they stopped buying the product.

    Forget about the deliciousness of the chip, it being a healthier alternative to other snack items, the renewable energy used to create it, and it’s overall “Greenness.” The sound the bag made trumped all of those brand benefits in consumers’ minds, or ears. Frito-Lay had to pull the compostable bags to, ironically, insure the sustainability of their product.

    They have recently launched a new, quieter compostable bag.

    Where have you seen consumer convenience trump all other aspects of a green product or service?